Episode 2.08 The Last Days of Reality (Part Two)

Back in July 2016, Pokémon Go opened the doors to the brave new world of augmented reality – an overnight success fifty years in the making. With companies like Magic Leap and Facebook working hard to create augmented reality ‘spectacles’, the next billion seconds will see us put our smartphones down — instead placing the screen over our eyes. We’ll like what we see in our new, “improved” reality – but who’s creating and controlling that reality? That’s a question confronting all of us at the dawn of “The Last Days of Reality”.

Here’s a taste:

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Here’s all of the media and links mentioned in the episode:

First, video of Pokémon Go players in Ryde – as the situation was tipping out of control:

The article from the Sydney Morning Herald about Niantic removing the ‘Pokestops’ from Ryde in a game update – pleasing the local residents.

Here’s some early footage of the ‘Sword of Damocles’ – the very first augmented reality system:

Sega’s VirtuaVR system – which I helped design:

Which led to the Magic Leap One AR spectacles – being released in September 2018. Here’s an video about that:

Mark Zuckerberg’s 2017 keynote at Facebook’s F8 Developer Conference, where he talks about how important augmented reality is to the future of Facebook:

Here’s that 2014 article from The Guardian about that infamous experiment where Facebook manipulated the emotions of 689,000 of its users – without telling them.

Finally, here’s HYPER-REALITY. You really want to watch all six minutes. It’s gold.

HYPER-REALITY from Keiichi Matsuda on Vimeo.

 

Episode 2.06: Virtually Real with Tony Parisi

Like artificial intelligence, virtual reality is one of those twenty-year ‘overnight success’ stories. For longer than that, VR pioneer Tony Parisi has been probing the boundaries of computer graphics, interactivity and illusion to create the next generation of technologies that immerse us in experiences of new worlds.

Tony tells us why VR has finally come of age – and what’s coming next, as ‘augmented reality’ integrates ‘consensual hallucinations’ into our daily lives – influencing everything from entertainment to business to the design of our kitchens:

The show opens with a nod to Beyonce’s amazing performance at Coachella 2018 – which featured the largest livestream audience in history, nearly half a million viewers:

There’s a new technology – videogrammetry – that allows full performance capture in 3D. Videogrammetry was used to create a video by former Smashing Pumpkin’s frontman Billy Corigan, with amazing VR landscapes created by Tilt Brush virtuoso Danny Bitman (@DannyBittman on Twitter):

My own journey into VR began when a friend lent me his copy of issue #2 of MONDO 2000. The entire collection of MONDO 2000 is available on the Internet Archive, so here’s a link to the interview with Jaron Lanier that changed my life…

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