1968: When the World Began – THE MOTHER OF ALL DEMOS

9 December 1968.

Modern computing begins with a ‘Big Bang’ — visionary Douglas Engelbart’s demo of a system designed to make everyone smarter.

Read Vannevar Bush’s article “As We May Think” on the Atlantic Monthly’s website.

Read Douglas Engelbart’s mind-bending 1962 research proposal, “Augmenting Human Intellect”.  Augmenting Human Intellect PDF

Here, in its full hundred-minute glory, is THE MOTHER OF ALL DEMOS:

1968: When the World Began – Part One: THE PIVOT

In ‘Cybernetic Serendipity’, the first exhibition of computer art, curator Jasia Reichardt presented a world where computers create with us.

Jasia introducing works in the Cybernetic Serendipity show:

Jasia’s 2014 retrospective of Cybernetic Serendipity:

In 2018, Jasia gave an hour-long public lecture on the 50th anniversary of Cybernetic Serendipity:

The book accompanying the Cybernetic Serendipity was recently republished to commemorate the 50th anniversary of the exhibition – read all about it (and maybe buy yourself a copy) here.

What can you say about Norbert Wiener?  Norbert invented whole branches of mathematics and computer science – and gave us the prefix ‘cyber-‘.

Rowland Emett‘s Forget-Me-Not with Peripheral Pachyderm

John Whitney‘s Permutations is among the very first computer animations:

Running Cola is Africa is one of the pieces from the IBM Computer Technics Group in Tokyo – and a very early piece of computer art:

Both Genevieve and I have a real soft spot for another work, Return to a Square:

In 1962, IBM taught a computer to sing ‘Daisy’ — which became the core scene in 2001: A Space Odyssey.  

 

Episode 2.08 The Last Days of Reality (Part Two)

Back in July 2016, Pokémon Go opened the doors to the brave new world of augmented reality – an overnight success fifty years in the making. With companies like Magic Leap and Facebook working hard to create augmented reality ‘spectacles’, the next billion seconds will see us put our smartphones down — instead placing the screen over our eyes. We’ll like what we see in our new, “improved” reality – but who’s creating and controlling that reality? That’s a question confronting all of us at the dawn of “The Last Days of Reality”.

Here’s a taste:

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(May not work outside of Australia and New Zealand)

Here’s all of the media and links mentioned in the episode:

First, video of Pokémon Go players in Ryde – as the situation was tipping out of control:

The article from the Sydney Morning Herald about Niantic removing the ‘Pokestops’ from Ryde in a game update – pleasing the local residents.

Here’s some early footage of the ‘Sword of Damocles’ – the very first augmented reality system:

Sega’s VirtuaVR system – which I helped design:

Which led to the Magic Leap One AR spectacles – being released in September 2018. Here’s an video about that:

Mark Zuckerberg’s 2017 keynote at Facebook’s F8 Developer Conference, where he talks about how important augmented reality is to the future of Facebook:

Here’s that 2014 article from The Guardian about that infamous experiment where Facebook manipulated the emotions of 689,000 of its users – without telling them.

Finally, here’s HYPER-REALITY. You really want to watch all six minutes. It’s gold.

HYPER-REALITY from Keiichi Matsuda on Vimeo.

 

Episode 2.06: Virtually Real with Tony Parisi

Like artificial intelligence, virtual reality is one of those twenty-year ‘overnight success’ stories. For longer than that, VR pioneer Tony Parisi has been probing the boundaries of computer graphics, interactivity and illusion to create the next generation of technologies that immerse us in experiences of new worlds.

Tony tells us why VR has finally come of age – and what’s coming next, as ‘augmented reality’ integrates ‘consensual hallucinations’ into our daily lives – influencing everything from entertainment to business to the design of our kitchens:

The show opens with a nod to Beyonce’s amazing performance at Coachella 2018 – which featured the largest livestream audience in history, nearly half a million viewers:

There’s a new technology – videogrammetry – that allows full performance capture in 3D. Videogrammetry was used to create a video by former Smashing Pumpkin’s frontman Billy Corigan, with amazing VR landscapes created by Tilt Brush virtuoso Danny Bitman (@DannyBittman on Twitter):

My own journey into VR began when a friend lent me his copy of issue #2 of MONDO 2000. The entire collection of MONDO 2000 is available on the Internet Archive, so here’s a link to the interview with Jaron Lanier that changed my life…

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Episode 2.01: Where the Truth Lies with John Allsopp

It’s growing increasingly difficult to know where the truth lies. We’ve gotten very good at our electronic fakery – from photoshop to ‘deepfakes’ to synthetic audio of Obama so accurate it’s indistinguishable from the real thing.

All of this feeds into a growing online community which instantly separates into tribes, then tunes out any competing with a cry of “fake news!”

Series Two of The Next Billion Seconds takes a look at the intersection of technology, truth and our future, beginning with frequent guest John Allsopp, revealed in the ways he teaches his children the spirit of inquiry, to help them discover where the truth lies.

Here’s a brief excerpt:

Here’s a few links to topics covered in our conversation:

Those famous faked photos of faeries from the early part of the 20th century.

Lawfare on ‘deepfakes’, security and privacy.

The Register on Human voice cloning.

Wikipedia on ‘Rough Music’… 

And that poor woman who got pilloried for a tasteless tweet

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1.10: Original Sin (We Shouldn’t Have Made the Internet Free) with Robert Tercek

The decision to make the World Wide Web a free-to-all source of news had consequences no one expected, leading us down a path of advertising, analytics, targeting and profile auctions that leave us increasingly exposed to big data systems that know us better and better.

Here’s a video that presents an accurate picture of how all that works in practice – and be warned, it’s all a bit scary:

Robert Tercek has watched all of this develop – and, in his early days at MTV, helped it happen. Should we repent our ways? Can we? Here’s a clip:

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Episode 1.07: Smartphones from the start through iPhone 8 and X

The smartphone is quite possibly the most important tool we’ve developed in the last two hundred years – a steam engine for the human mind. We use them to transform commerce, human connection, and play. The latest iPhones – iPhone 8 and iPhone X – point to where we’re going, where the device becomes so essential, and so much a part of ourselves, that they can intimately scan our faces to unlock their secrets.

Here’s a sample:

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