Pete Steinberger set the world on fire with OpenClaw, the first general-purpose agent – and one with a soul. We’ll look at how being in the right time and the right place with the right vibe fundamentally changed the public perception of AI.
ChatGPT opened the door to artificial intelligence. Almost immediately, researchers built ‘agents‘ using it – but three years of hard yards passed before agents were ‘good enough‘ to be useful. In this episode trace the path from ‘bad’ to ‘good enough’ agents – and what it unlocked as we crossed ‘The Watershed’.
On the 17th August 1956, artificial intelligence was born. The founders of the field reckoned they’d have thinking machines equivalent to humans in five year, perhaps ten at the most. What looked easy at the outset turned into a seven-decade struggle – across two “AI winters”, when the discipline nearly faded away – before we got to ChatGPT.
Big thanks to Myrtle and Pine for their assistance in this production.
While the US focuses on putting the brakes on ‘woke AI’ (whatever that is) the rest of the world’s nations confront thorny questions about how to regulate a technology that’s both moving very quickly and lacks any clear definitions. Could regulators strangle AI in the process of regulating it? Or will innovators it outpace all efforts to contain it? At the intersection of commerce and geopolitics, we speak with researcher Kate Carruthers, who puts these questions into a global context.
Meanwhile, Anthropic vs USA is also happening – can AI firms ever self-regulate?
What does it mean to walk away from the dream of a lifetime? For series co-host Drew Smith, this is exactly what he’s doing. For over 20 years, he’d dedicated himself to driving positive change in an industry that has resisted it at almost every turn, and he’s done. In this episode of The Next Billion Cars, he explores how the automotive industry has become its own worst enemy, and what might happen next.
Atlassian’s ‘work futurist’ Dom Price and resilience expert Sally Dominguez guide us through a new world of work, post-pandemic. Then we speak with two leaders at the coalface, both finding unique paths to help their staff thrive in a world of work that looks nothing like what any of us have ever known.
In episode five, co-hosts Tony Parisi and Mark Pesce explore the first decade of the Millennium, when the Metaverse blossomed into the foundation for a new generation of video games such as ‘Ultima Online’, and big data ‘digital twins’ like Google Earth. It’s “Game On!” for Tony and Mark – and on and on and on and on…
Have a play with Mark’s ‘WebEarth‘ – a real-time 3D model of the world, up and running 25 years after he created it…
Tony and Mark – supported by a global community of technologists, enthusiasts and dreamers – brought 3D to the brand-new Web with VRML. This episode features Owen Rowley, Neil Redding, Linda Jacobson, Brian Behlendorf, John McCrea, Coco Conn — and Neal Stephenson.
“Homebrew VR“, written by Linda Jacobson, in WIRED magazine, issue 1.
Use Windows? Have a play with ‘Labyrinth’, the world’s first 3D Web browser, here. You can explore the ‘Cyberbanana’ – and ‘Daniel’s Room’, the first public demonstration of VRML, for SIGKIDS 1994.
“Coco’s Channel” a WIRED article about Coco Conn’s work creating SIGKIDS. Read it here.
NEW SERIES! In episode one, Mark and co-host Tony Parisi travel back more than a century to uncover the roots of the Metaverse. From pioneers Chip Morningstar and Randy Farmer, creators of “Habitat”, the first massively multiplayer online environment, we learn the Metaverse has never been about technology – but always about people.
Have a read through Tony Parisi’s “The Seven Rules of the Metaverse” here. Read E.M. Forster’s “The Machine Stops” here. Listen to William Gibson reading an abridged version of Neuromancerhere. Wondering what Lucasfilm’s Habitat looked like? Watch the promo video here. Read Chip Morningstar and Randy Farmer’s amazing, prescient paper, “The Lessons of Lucasfilm’s Habitat” here. Want to play Habitat? You can – in your web browser. Just go here.
Big thanks to the wonderful folks who voiced those historical evocations of Metaverse: Genevieve Bell, Mark Jeffrey, Paul Godwin and David Baxter.
For sixty years, Intel made the best chips in the world. As of 2020, they no longer do – and a company you’ve likely never heard of now holds the chip-making crown.
More than 60 years ago, integrated circuits created a revolution in electronics that transformed the entire world. How are chips made? And why do we keep getting better at making them?
The ALTAIR 8800 was a landmark in computing – the first ‘microcomputer’, built around Intel’s breakthrough 8080 microprocessor. I remember it from the cover of Popular Electronics:
A magazine issue that changed the world, and kicked off ‘microcomputing’.
You could buy the ALTAIR 8800 in kit form, or fully assembled:
All of which led Paul Allen and Bill Gates to write ALTAIR BASIC, and sell it through their new company: MICROSOFT.
Manufacturers of video game consoles, automobiles – even toothbrushes – have been impacted by a global shortage of semiconductor integrated circuits – computer chips. How did these devices become so central to everything we make?
Read the amazing Playboy interview with William Shockley below…
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