A Brief History of the Metaverse: Military Metaverse

In our second episode, co-hosts Mark Pesce and Tony Parisi discover that the technology behind the Metaverse has its origins in the darkest days of the Cold War. This ‘Military Metaverse’ gave birth to the Internet, transforming warfare – and, a generation later, online gaming. Dr. Michael Zyda explains how he forged the connection between deep military tech – SIMNET – and the latest online games.

JCR Licklider – “Lick” to his friends and colleagues – is little-known but absolutely an essential figure in the development of modern computing.

Ivan Sutherland is probably the most influential computer scientist, full stop.

Here’s a video of Ivan Sutherland giving a demo of ‘Sketchpad’ the first interactive computer drawing program.

Bob Taylor is largely unknown outside the small community of individuals involved with the early Internet – but his work is profoundly influential.

Here’s an interview with Bob Taylor, talking about the origins of the Internet

Here’s an excellent documentary on the recreation of the “Battle of 73 Easting” – the first tank battle captured in real-time, then simulated endlessly using SIMNET.

Episode 4.07 – Should a video game simulate the whole world?

We’re rapidly erasing the boundary between the make-believe worlds of video games and the real world of sensors and visualisation. Microsoft’s Flight Simulator 2020 allows you to fly over the whole world – with all the cities and countryside presented in detail – just as they are in reality. Is it now possible to “fly” through everything we know about the world – from ground level, up to the heavens?

In this episode we’re joined once again by the amazing Dr. Mike Zyda – founder of the Institute for Creative Technologies at the University of Southern California. In 1997, Mike authored a hugely influential study that got the US military to adopt video game technologies for simulation.

One of his first projects was “America’s Army” – a video game that simulates the training recruits undergo on their way to becoming soldiers.

The boundaries between simulation and visualisation become very blurry when we head up into Near Earth Orbit – that’s everything below about 1000km above Earth’s surface.

Andreas Antoniades’ firm Saber Astronautics uses a mixture of observation, simulation, and visualisation to create a ‘mission control’ that looks, well, a lot like it would if you were in space (click “Login as Guest” below to see it for yourself):

Once again, big thanks to my nephew Andy for sharing with us his experiences of flying a Cessna 152 – both in simulation and for real!