Ivan Sutherland – the Albert Einstein of interactivity – created SKETCHPAD, the first application that let users ‘draw’ onto a computer display. Five years later he followed that up with his ‘ultimate display’ – inventing virtual and augmented reality with a device nicknamed the SWORD OF DAMOCLES.
JCR Licklider‘s 1960 paper “Man-Computer Symbiosis” touched off a new wave of thinking of the computer as aid and amplifier of human capacity.
Read the PDF: Licklider – Man-Computer Symbiosis
A video from Lincoln Labs, demonstrating some of the features of Ivan Sutherland’s SKETCHPAD, the first program that allowed you to draw to a computer display of an interactive computer, the TX-2:
By 1968, Sutherland was ready to show his ultimate display at the Fall Joint Computing Conference in San Francisco. Here’s what his ‘Sword of Damocles’ looked like in operation:
The proceedings for the 1968 Fall Joint Computer Conference paint the picture of computing at its pivot from arcane to mainstream, growing into greater interactivity. Here’s the stellar list of papers – featuring two by Sutherland, both foundational to VR and 3D graphics: FJCC Proceedings
Jasia introducing works in the Cybernetic Serendipity show:
Jasia’s 2014 retrospective of Cybernetic Serendipity:
In 2018, Jasia gave an hour-long public lecture on the 50th anniversary of Cybernetic Serendipity:
The book accompanying the Cybernetic Serendipitywas recently republished to commemorate the 50th anniversary of the exhibition – read all about it (and maybe buy yourself a copy) here.
What can you say about Norbert Wiener? Norbert invented whole branches of mathematics and computer science – and gave us the prefix ‘cyber-‘.
Rowland Emett‘s Forget-Me-Not with Peripheral Pachyderm:
John Whitney‘s Permutations is among the very first computer animations:
Running Cola is Africa is one of the pieces from the IBM Computer Technics Group in Tokyo – and a very early piece of computer art:
Both Genevieve and I have a real soft spot for another work, Return to a Square:
In 1962, IBM taught a computer to sing ‘Daisy’ — which became the core scene in 2001: A Space Odyssey.
Mark Pesce & Dr. Genevieve Bell have co-written a four episode podcast series – “1968: When the World Began” – exploring transformations that completely rewrote the relationship between ourselves and our machines.
On the 9th of December in 1968, Douglas Engelbart gave the ‘Mother of All Demos‘ – the most important hour in the history of computing, one that drew back the curtain on the world we all live in today.
Engelbart’s demo was the culmination of a wave of change that crested in 1968.
“1968: When the World Began” looks at the confluence of art, interactivity and intelligence augmentation that played out against the most chaotic year of the 20th century.
NYU Journalism professor Jay Rosen opens a window onto a world where the next billion seconds of journalism grows from a foundation of trust and relationships.
Jay writes and teaches extensively on journalism and it’s future. Here’s an essay “Optimising Journalism for Trust” about the Dutch publication De Correspondent that Jay refers to in our interview as one future for journalism.
(apologies for the rough sound quality in this episode – we recorded it remotely from Jay’s office in Berlin where he’s working with German journalists.)
Jay writes extensively at pressthink.org – have a look at what he’s thinking now.
The granddaddy of all alternative newspapers, the Village Voice closed down after 63 years in operation. Read all about it.
Printing presses are hardware. Newspapers – they’re hardware too.
So what happens when something vaporises? Here’s Rob:
We’re living in a time of vaporised media – and we got here suddenly, with no preparation, or any clear plan on how to make this work for us.
How do we stay well informed as news organisations find their dollars taken instead by search engine giants Google and Facebook?
Rob talks about “the Gerasimov Doctrine” – using the collapse in the media to wage a sort of covert war against a government – and here’s an article Rob recommends in this episode, exploring that whole topic.
Also highly recommended is the Peter Pomerantsev book Nothing is True and Everything is Possible, about how this has become the new reality for Putin’s Russia. Read more in this article from The Guardian.
In our world, you flip a coin and it comes up either heads or tails. But in the spooky quantum world – that’s everything from a single atom all the way up to a small virus – that coin can come up both heads _and_ tails, depending on how you read it. So which is it? Heads? Tails? Both? Neither?
One of the experimental setups used to read qbits
Welcome to the strange world of quantum computing where this both-true-and-false ‘superposition’ allows quantum computers to vastly outperform their ‘classical’ peers (such as the one in your smartphone).
A string of ‘entangled’ qbits
At least, that’s the theory.
Quantum computers are so unstable they tend to self-destruct before we can get them to run a program!
Researchers Claire Edmunds and Virginia Frey from the University of Sydney’s Quantum Control Laboratory join us to explore this new quantum frontier: The deeper you go, the weirder it gets over the next billion seconds.
IBM Institute for Business Value Report on Quantum Cybersecurity – what happens after quantum computing breaks all the encryption we use on the Web to keep our information secure and private?
And since you’re going to need a quantum computer to run this program, here’s the IBM Q Quantum Experience (5 qubit device available publicly on the cloud) – a REAL quantum computer you can run your own experiments on!
Back in July 2016, Pokémon Go opened the doors to the brave new world of augmented reality – an overnight success fifty years in the making. With companies like Magic Leap and Facebook working hard to create augmented reality ‘spectacles’, the next billion seconds will see us put our smartphones down — instead placing the screen over our eyes. We’ll like what we see in our new, “improved” reality – but who’s creating and controlling that reality? That’s a question confronting all of us at the dawn of “The Last Days of Reality”.
(May not work outside of Australia and New Zealand)
Here’s all of the media and links mentioned in the episode:
First, video of Pokémon Go players in Ryde – as the situation was tipping out of control:
The article from the Sydney Morning Herald about Niantic removing the ‘Pokestops’ from Ryde in a game update – pleasing the local residents.
Here’s some early footage of the ‘Sword of Damocles’ – the very first augmented reality system:
Sega’s VirtuaVR system – which I helped design:
Which led to the Magic Leap One AR spectacles – being released in September 2018. Here’s an video about that:
Mark Zuckerberg’s 2017 keynote at Facebook’s F8 Developer Conference, where he talks about how important augmented reality is to the future of Facebook:
Here’s that 2014 article from The Guardian about that infamous experiment where Facebook manipulated the emotions of 689,000 of its users – without telling them.
Finally, here’s HYPER-REALITY. You really want to watch all six minutes. It’s gold.
Why is it so hard to tear ourselves away from Facebook’s feed? What is it feeding us that makes it so addictive?
The power of artificial intelligence combined with the eternal surveillance of the smartphone made a monster out of Zuck’s social network – but has it divided us more than it united us? How are people using this social network to spread fake news? How is fake news being weaponised to change the way we vote?
All of these questions – and much more – are answered in our special two-part episode, “The Last Days of Reality”.
Part one tells the tale of how we ended up where we are – addicted to Facebook and in the thrall of shadowy firms like Cambridge Analytica. Here’s a taste:
Like artificial intelligence, virtual reality is one of those twenty-year ‘overnight success’ stories. For longer than that, VR pioneer Tony Parisi has been probing the boundaries of computer graphics, interactivity and illusion to create the next generation of technologies that immerse us in experiences of new worlds.
Tony tells us why VR has finally come of age – and what’s coming next, as ‘augmented reality’ integrates ‘consensual hallucinations’ into our daily lives – influencing everything from entertainment to business to the design of our kitchens:
The show opens with a nod to Beyonce’s amazing performance at Coachella 2018 – which featured the largest livestream audience in history, nearly half a million viewers:
There’s a new technology – videogrammetry – that allows full performance capture in 3D. Videogrammetry was used to create a video by former Smashing Pumpkin’s frontman Billy Corigan, with amazing VR landscapes created by Tilt Brush virtuoso Danny Bitman (@DannyBittman on Twitter):
My own journey into VR began when a friend lent me his copy of issue #2 of MONDO 2000. The entire collection of MONDO 2000 is available on the Internet Archive, so here’s a link to the interview with Jaron Lanier that changed my life…
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